Time crisis pc
Not really fair to the player, they came up with the red flash to indicate what was going to be fatal, which was more than fair to me.Ģ. While you could count on RPGs to always nail you, or the "DANGER" stuff to do the same, bullets from enemies were complete question marks as to whether they'd hit you or not, leaving things like battles against Wild Dog to be basically guess-feats. Player could not determine danger of any bullets shot toward them.
To the original TC supporter: though I thought pretty highly of the original TC at the time, two things were major problems with it which were addressed immediately in TC2:ġ. You've got to change up the way you play the game in order to effectively beat the game at its own rules.ĭoes that sound like a reasonable theory? I'm actually kind of excited about the game.after the suckage that is/was TC4, I'll be happy if they can reach anywhere close to the greatness of TC2/3 or Crisis Zone (which I also loved). In effect, it's like having another important button on a controller which didn't exist before. It's probably more likely that you just need to be cognizant of which pedal you're using/about to use, giving you another thing to think about during play. I had the same thought, but I was basing it on believing that the two pedals would have to be used simultaneously, which is probably not the case, and therefore wouldn't require sitting down. _ĭoesn't it seem like two pedals would be awkward to use unless you're sitting down?
TIME CRISIS PC SERIES
It is the only one in the series that I have not 1CCed. And if you play in a res higher than 640 x 480, you get slowdown. Also, grenading the flying swarms gives you fewer points on PS3. it's IMPOSSIBLE because of a difference in timing.
TIME CRISIS PC FULL
You can easily full combo the office Terror Bite scene on the arcade TC4, but on the PS3 version it's not just harder.
The first four could be direct arcade ports, and the gameplay inaccuracies in TC4's PS3 port fixed. I wouldn't mind a Time Crisis Complete pack with all 5 TCs. Like I said, the solution to that is a pedal controller which would also come in handy for racing games if you use Move to control them. Having to hold a button atop the Move controller to lower your shield in RS is a tad awkward (you can set the button to RAISE the shield but that's still a pain), and hopefully Namco thinks about that when porting TC5. If so, I hope they make it so you don't have to stand back so damn far to use it. If Sony drops Move support, Namco could make a Guncon 4 with optional wireless play. One thing Crisis Zone does have over RS is the framerate. When you miss a shot in TC3, it's almost like breaking a Dodonpachi combo. Missing a shot is not so punishing to your score, because you get your accuracy rate x 1000 pts.
_Īt least TC4 did do away with the hit streak bonus system from TC3. Namco is probably planning what they'll do with it for PS4, but hopefully they'll introduce an extra 2-pedal controller. This will be the game that sells me a PS4. The prices are $18,000 (for the fullsize one) and $9000 for a smaller one. Hopefully it can maintain a solid 60 FPS, which even Razing Storm failed to do.
TIME CRISIS PC PC
I'm thinking 478 is generic PC hardware made to approximate PS4's spec. The hardware is probably some PC setup (either Namco System ES3 or 478). Graphically TC5 smokes RS at least from screen shots. While it will launch with three stages, that will be doubled eventually. Unless you count Razing Storm, this is the first TC game to use a 16:10 screen. The gun has a button on it for switching weapons without the need to hide. While the original cover system seems to be in there, you can also flank shielded enemies to circumvent their defense. Time Crisis 5 will introduce a double pedal system. This means more to me than Namco's Star Wars Battle Pod, and that's something. Arcade Heroes: Bandai Namco Amusements announces Time Crisis 5įinally.